DesktopX 2.4 Developer’s Guide
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4.11 NEVER USE THE SLEEP METHOD IN SCRIPTS ..............................................................................38
4.12 ONLY PACKAGE USEFUL OBJECTS..............................................................................................38
1
Introduction
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1.1 About this guide
Having mastered the use of DesktopX, you are probably ready to start creating objects for
yourself. This may be just a simple object or you may already have grand plans based upon what
you have seen other objects do.
This guide is designed to ease you through the process of creating objects. Don’t feel that you
have to take it all in at once. If you don’t have the time to sit down and read this document then
you should consider skimming the document to get an understanding of what it contains and then
skip to the sections as you need them.
Scripting is a further advancement for creating even more sophisticated objects. The DX
Scripting Guide describes this.
You should also be aware that in addition to this document, you can also obtain help in several
other places:
The Stardock newsgroups are frequented by both Stardock staff and developers. They are
therefore a great place to get advice and help. The news server is news.stardock.com and the
primary group for DesktopX is stardock.desktopx
You can also find help via chat on irc.stardock.com in the #stardock channel.
This document will evolve with future releases. This document is written and maintained by
Martin Conroy so if you have comments or suggestions, feel free to email me
(martin@stardock.com), of visit us in the newsgroup or us on IRC chat.
Have fun!