Galaxy II Operating Manual 3
A player can win the game with a “Wicket.” End the game
with a “Wicket” by scoring a triple 1, triple, 2, and triple 3
all in the same turn. The player can only “Wicket Out” if
you have not previously marked numbers 1, 2, or 3, with
any dart during the game. A 20 point spread limit is the
default.
Wild Card Cricket 1 to 8 Players
Instead of the traditional numbers, this game will start with
a random selection of six numbers from 7 through 20 (the
bullseye will always be present). All numbers are “Wild”
and will change at the end of each player’s turn if not
marked. Once a number is marked, it will remain the same
throughout the rest of the game. A 200 point spread limit is
the default.
Cricket Quickie 1 to 8 players
This game plays exactly like Cricket except this game
only has a round limit of 10. Because of its short round
limit it is also less expensive than regular Cricket. The
final difference is that this game has no spread limit.
C. Other Games
Here are some other fun games to play. Each one has a dif-
ferent set of rules so please read their individual entries.
Count Up 1 to 8 Players
Count Up is a good game to begin learning darts, allowing
the player to develop throwing technique without being
distracted by strategy. Each player begins with zero points
and tries to score the most points to win the game. All seg-
ments will score points and a winner is declared at the end
of 8 rounds.
Tic Tac Darts 2 Players
This is a variation of traditional Tic Tac Toe. The same
nine square grid is used. The machine places the bullseye
in the center square with randomly selected numbers in the
other eight squares. Player “X” or player “O” claim a
square by marking the number four times. Singles score 1
mark, doubles 2, and triples 3. The bullseye scores 1 mark;
double bull (if used) will score 1 for the outer and 2 for the
inner. The first player to get three squares in a row is
declared the winner. In the event of a “Cats” game, where
it is not possible to have three squares in a row, the game
ends with no winner declared.
Alternatively there is an option in the Game Setup menu
that allows the game to be scored with points as well as
marks. In cases where the game would end in a “Cats”
game, the point total will be used to determine the
winner.
Bermuda Triangle 1 to 8 players
Players shoot at a new number each round. The numbers
used are 12, 13, 14, Double, 15, 16, 17, Triple, 18, 19, 20,
Bull, and Double Bull. Hitting any segment of the current
number accumulates points for the player. For example:
The first number is 12. A single will score 12 points, a dou-
ble 24, and a triple 36. When “Double” is the current tar-
get, any double will score. The same applies to “Triple”
when it is the current target. When a player misses the cur-
rent number with all three darts, their current total score is
cut in half! The highest score at the end of the game wins.
Gotcha! 2 to 8 players
The object of the game is to be the first player to go from
zero to exactly 301 points. Players may try to match their
opponent(s) score at which time a bomb is detonated
destroying the opponents score and setting it back to zero.
If someone exceeds 301, the amount exceeded will be
deducted from your original score for that turn. No match-
ing bombs will be detonated.
There is also a “Master Out” option, requiring a double,
triple, or bull to reach exactly 301 points and win the
game.
BS Golf 1 to 4 Players
The object of this game is to get the ball into the hole in as
few “strokes” as possible. A power bar, which is always
pointing towards the recommended path, is displayed on
the screen. The number that is displayed in the lower left
hand corner of the screen shows the direction of the
recommended path. Keep in mind that you may have to
avoid obstacles yourself. When the power bar reaches the
red color, the ball will move the farthest. Timing is critical.
If you wait too long, you may “whiff” (miss) the ball. If
you wish to change directions of the ball keep in mind the
ball will go in the direction of the segment hit.
D. Speed Games
These two games allow a single player to compete against
the clock.
Count Down
The clock times how long it takes to go from 901 to exact-
ly zero. When a game is completed within the ten fastest
times, an input screen appears, where the player adds their
name to the Top Ten List.