Viper 42-1003 Marine RADAR User Manual


 
G13 Hound and Hare (with options of 005, 009, 011, 012, 014)
The Hare tries to escape from the Hound while the Hound tries to catch the Hare. Players 1
and 2 act as the Hound and Hare respectively. The Hare starts at 20. The Hare tries to get a
double and move clockwise to the next number. Similarly, the Hound starts at the number 5
and must hit a double each move. When the Hound catches up to the Hare and hits the
same double as the Hare is trying for, the Hare is caught. If the Hare reaches the double 5
before the Hound catches him, the Hare is free. S09, S11, S12, and S14 represent which
number the Hound starts at.
G14 Gold Hunting (with options of 006, 009, 012, 015, 018, 021)
The object of this game is to find “gold.” Gold is earned when your score is exactly 50, or a
multiple of 50, such as 100, 150, 200 etc., at any point during a round. Since Gold can make
a person greedy, not only do you collect Gold for every multiple of 50, you also steal 1 Gold
from every player who has Gold. This is a real back and forth game, but the player who
reaches the selected total of Gold required first is the winner.
G15 Round-the-Clock (with options of 105, 110, 115, 120,
205, 210, 215, 220, 305, 310, 315, 320)
Players must hit in strict order of 1, 2, 3...until 5, 10, 15, or 20, straight, double or triple depending
on the level of difficulty selected. The first player to reach the last score will be the winner.
Should the wrong number be hit in the round, that players turn is over. Players start their next
turn with the next number in the sequence. The e-BOARD Computer will display the number
that the player must hit.
Option 005 009 011 012 014
Segment Hound Starts at S5 S9 S11 S12 S14
10
Option 006 009 012 015 018 021
Total Gold 6 9 12 15 18 21
SINGLE
Option 105 110 115 120
Last Number 5 10 15 20
DOUBLE
Option 205 210 215 220
Last Number 5 10 15 20
TRIPLE
Option 305 310 315 320
Last Number 5 10 15 20