Viper 42-1003 Marine RADAR User Manual


 
G01 301 (with options of 301, 501, 601, 701, 801, 901)
The starting score for each player is 301 (or 501/601/701/801/901) as selected before starting
the game. The score will be deducted for each dart that scores. The first player who reaches
exactly zero (0) wins. The games can have various DOUBLE/OPEN options by pressing the
DOUBLE button and will be displayed by the DOUBLE IN/DOUBLE OUT/MASTER OUT LED’s.
For SINGLE IN or SINGLE OUT options, the game can be started or ended by throwing at
any segment, regardless if single, double or triple. For DOUBLE IN/DOUBLE OUT options, the
beginning and ending throws will only be accepted respectively by hitting the double zone
or the bull’s-eye. For MASTER OUT options, you must end with hitting double or triple zones.
If DOUBLE OUT has been selected, the Dart Out feature is automatically activated. In this mode,
once a player is 170 or below the e-BOARD Computer will suggest the 3 best possible finishing
shots, or, if an out is not possible, the best remaining alternative shots are displayed on the LED
Screen.
G02 Quick Cricket (with options of C00, C20, C25)
Quick Cricket is played with the numbers 15 through 20 and the bull’s-eye. Each player must
“mark” a number three times to close it out. Doubles count as 2 times and triples as 3 times the
segment’s score. The winner is the first player to close all the cricket numbers.
C00 Hit and open numbers 15-20 and bull’s-eye in any order.
C20 Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16, 15
and bull’s-eye.
C25 Hit and open bull’s-eye first, then in order, open numbers 15, 16, 17, 18, 19 and 20.
Cricket Status One Time Two Times Open Close
Sign
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