Furuno 1824C Marine RADAR User Manual


 
7. CUSTOMIZING YOUR UNIT
7-10
7.3 Plotter Setup
This paragraph provides the information necessary for setting up the plotter display.
7.3.1 Navigation options
Navigation options, for example, waypoint switching method, may be set on the PLOTTER
SETUP menu.
1. Show the plotter display, then press the MENU key open the main menu.
2. Press the PLOTTER SETUP soft key.
PLOTTER
SETUP
EDIT
D. BOX
RETURN
WAYPOINT SWITCHING ARRVL ALM CRCL
COURSE VECTOR LINE
SET GOTO METHOD 1 POINT
QP INTERNAL
SAFE ROUTE CHECK OFF
POPUP INFO OFF
QPT/MARK SOFT KEY QUICK POINT
SHIP SHAPE BOAT(L)
Plotter setup menu
Contents of plotter setup menu
Item Description Settings
Waypoint
Switching
Chooses waypoint switching method. See “switching
waypoints” on page 3-45.
Perpendicular, Arrvl
Alm Crcl, Manual
Course Vector
You may extend a line from the own ship position to show
ship’s course. It may be a vector (length depends on ship’s
speed) or a simple line (course bar).
Line, Vector, Off
Set GOTO
Method
Sets the method by which to navigate to a quick point. See
“3.10.1 Navigating to a quick point.”
1 Point, 35 Points,
35 Pts/Port Service
QP
Set “EXT WPT (RMB)” when a destination waypoint is
displayed from a external navigation equipment.
EXT WPT (RMB),
Internal
Safe Route
Check
(C-MAP only)
The safe route check feature checks for interfering objects
(such as wrecks) within a route when creating or editing a
route.
On, Off
Popup Info
(C-Map only)
You may show the information for objects as below.
OFF: No information appears.
ALL ON: When the cursor is placed on anywhere on chart,
the information for that location appears.
POINTS ON: When the cursor is placed on an object
symbol, the information for it appears.
ALL ON, POINTS
ON, OFF
QPT/MARK
SOFT KEY
Chooses the function of the uppermost soft key on the
plotter display between QUICK POINT and MARK ENTRY.
QUICK POINT: Enters the quick point at the cursor or own
ship position.
MARK ENTRY: Enters the mark at the cursor or own ship
position.
QUICK POINT,
MARK ENTRY
SHIP SHAPE Chooses configuration for own ship marker.
BOAT(L), BOAT(S),
CIRCLE, CROSS
D. BOX
(soft key)
Sets up data boxes. See paragraph 7.5.